Escape week 2 day one

Well for the past two weeks I’ve been working on mostly the scrum document, the design document and the prototype of the game. While now I get to start working on the inner workings of the game, I will begin with all that concerns the sound of the game.The game will be about a corporate spy in a sci-fi 40’s setting that enters a office building on a mission to steal “the documents”.

The programming on my part will to a larger part consist of the sound mechanics such as the sound manager and the sound positioning. I’ve read up on SFML’s sound positioning which seems to be much simpler then what I earlier suspected.

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